Play Anywhere is a multi-faceted media ecosystem designed to integrate user-owned media library with purchased, shared and gifted content. Due to its modular and theme-capable feature objectives and large number of launch targets, this project posed a number of user experience challenges for both end users and partners.
An initial was challenge was to support multiple mobile platforms with minimal turnaround due to feature and design disparities, while maintaining a consistent experience for the users and theme partners. A hybrid interface was devised that provided users a familiar brand experience and supported requested partner features in multiple market types.
Another major objective of the project was to integrate the ecosystem with existing marketplaces of retail partners. Added value propositions were created to increase customer loyalty and drive adoption, in the form of point of purchase membership rewards and redemptions.
Client: Catch Media Inc.